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Mechanically the game feels like high level take on a Warhammer 40,000 campaign an abstracted conflict where a single battle that takes a few moments represents a full game of the Warhammer 40,000 miniatures game. The winner at the first planet takes that card and is one step closer to winning the game. Then a battle kicks off at the first planet and every other planet where a Warlord is present. Your Warlord causes battles to kick off but also helps which command struggles miniature conflicts that reward the winner extra resources and cards. Then comes a strategy phase where you secretly select which planet your Warlord (more on them in a moment) and retinue of followers is going to land. I’m not going to go into too much detail here as there’s a really good video tutorial that explains everything perfectly but here’s the basic outline:įive planets are laid out in front of you and each turn you can spend resources to deploy armies, upgrades and events to the five planets available. The aim of the game is to collect three planets that share the same symbol. In Warhammer 40,000 Conquest, you and another player are battling for control of the Traxis Sector.
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In Warhammer 40,000 Conquest The Card Game (to give it its full name) the grim dark future of the 41st millennium has been recreated in a customisable card game (and not for the first time I might add) but can a deck of cards truly capture the iconic characters and epic conflict of the setting? From the original tabletop miniature games, to board games, video games, books and even ropey films. Since the release of Rogue Trader, the Warhammer 40,000 universe has spread across multiple games, rules iterations and media.
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